Sets Internal Skills

New Martial Arts - Sets

Ancient Tomb Sect

Sword of the Heavenly Heart

Twin Swords - Tai Chi - Brawn and Breath increased

Silk Mesh Light
Sleeves
Overt Move - Ranged Attack – 2 second Cooldown
Deals Softness Damage to targets within 20 meters; Debuffs them with Nimble Batwing Sleeves, reducing External and Internal Defense. Active for 10 seconds. Can be stacked 10 times.
Gloomy
Weeping
Overt Move - Close Attack – 10 second Cooldown
Inflicts Softness Damage to the target. (This skill can be used to quickly approach a target).
Sprout
Thousands of Buds
Overt Move - Ranged Attack – 10 second Cooldown
Deals Softness Damage to targets; targets who do not parry will be knocked away. Damage and range increase as this move is being charged.
Evening Snows
of a Thousand Mountains
Chi Move - Group Buff – 30 second Cooldown
Buffs teammate with Twilight Upon Snowy Mountains: Recovers HP equal to 5% of the Max HP when attacked. Active for 15 seconds.
Tribute to the
Matronly
Overt Move - Ranged Attack – 16 second Cooldown
Overt Move - Ranged Attack – 16 second Cooldown
Emaciated by
Lovesickness
Feint - Ranged Attack – 10 second Cooldown
Deals Softness Damage to targets within 20 meters; Paralyzes them after breaking their defense.
Walk Past the
Flowers
Parry - Single Buff – 1 second Cooldown
After a parry, buffs teammates with Walk Past the Flowers: Adds Softness Damage to attacks (Determined by Melee Damage and Internal Attack Damage). Active for 5 seconds.
In the Waterside
Rage Move - Ranged Attack – 10 second Cooldown
Knocks targets back and recovers teammate's HP (Determined by Melee Damage and Internal Attack Damage) (Player is buffed with Yellow Armor when using this skill)


Blood Blade Clan

Soul Snatching Blade of Hell
Twin Blades

The Soul Departs
Overt Attack - Multiple Close Attacks – 2 second Cooldown
Deals damage to the target and absorbs 25% of their HP.
Final Verdict
Overt Attack - Single Close Attack – 6 second Cooldown
Deals damage to target and addsvampiric properties to the attack(25% of damage inflicted). The first hit gives you a stack of Soul. Each stack decreases damage taken by 50%. (This skill can be used with a Flying Skill to quickly approach the target)
High-Handed Handling
Parry - Single Buff – 1 second Cooldown
Parrying an attack grants a Power buff: Increases skill damage by 2%. Can be stacked up to 2 times. (Will be removed once it ends or if it is interrupted)
Global Heresy
Feint - Multiple Ranged Attacks – 10 second Cooldown
Deals damage to targets within 15 meters and paralyzes them for 4 seconds if their parry is broken.
Suppress Feelings
Chi Attack - Single Buff – 40 second Cooldown
Gives you Suppress Feelings: Maximizes all vampiric skills (55% of damage inflicted) for 12 seconds, recovers 50% of the lost HP and Energy and also grants you three stacks of Soul. Each stack decreases damage taken by 50%.
Mope Around
Overt Attack - Multiple Ranged Attacks – 20 second Cooldown
Deals damage to targets within 5 meters and addsvampiric properties to the attack (50% of damage inflicted) up to 7 times; When target is hit, you receive 2 stacks of Soul. Each stack decreases damage taken by 50%.
Darkest Pit of Hell
Deals damage to target and addsvampiric properties to the attack(25% of damage inflicted). The first hit grants you 2 stacks of Soul. Each stack decreases damage taken by 50%.
After a parry, buffs teammates with Walk Past the Flowers: Adds Softness Damage to attacks (Determined by Melee Damage and Internal Attack Damage). Active for 5 seconds.
In the Waterside
Rage Move - Ranged Attack – 10 second Cooldown
Knocks targets back and recovers teammate's HP (Determined by Melee Damage and Internal Attack Damage) (Player is buffed with Yellow Armor when using this skill)


Blood Blade Script
Single Blade

Bloodshed
Overt Attack - Single Close Attack - 2 second Cooldown
Deals damage to targets and addsvampiric properties to the attackwhen your HP is below 75%. The less HP you have, the more you will absorb.
Blood Cripple
Overt Attack - Single Ranged Attack – 10 second Cooldown
Deals damage to the target and knocks away enemies who fail to parry.
Blood Drink
Feint - Multiple Close Attacks – 2 second Cooldown
Deals damage to targets and grants you 4 stacks of Blood Drink when their parry is broken: Makes all skills vampiric. Loses a stack each time the target is hit.
Blood Weep
Parry - Single Buff – 1 second Cooldown
Parrying grants you Blood Weep: Changes Blood Weep to Blood Chant. The more you parry, the greater damage Blood Chant will deal. After 5 or more parries under Weeping Blood, Blood Chant will Stun the target
Blood Blade
Overt Attack - Single Close Attack – 6 second Cooldown
Deals damage to the target. When your killing will is at 600 or more, nearby targets will receive 30% splash damage. (This skill can be used with a Flying Skill to quickly approach the target)
Blood Stop
Overt Attack - Single Close Attack – 6 second Cooldown
Deals damage to the target. When your killing will is at 600 or more, nearby targets will receive 30% splash damage.(This skill can be used with a Flying Skill to quickly approach the target)
Blood Ritual
Rage Attack - Single Close Attack – 10 second Cooldown
Deals damage to targets. The less HP you have, the more damage you will inflict.If your HP is lower than 50% the target will bed Stunned. (Buffs your skill with Yellow Armor and allows use of Flying Skills)